Thursday, July 26, 2012

Back from Illustration Grad School Bootcamp: Week 1

Two weeks ago I set off for Hartford, CT to begin an intense two week contact period for the Low Residency MFA in Illustration program that I am enrolled in. What is a Low Residency MFA in Illustration program? Well, it's a graduate program designed for working professionals that allows one to earn an MFA in a timely manner without the need to relocate or put jobs/life on hold. Check out details here if you wish to learn more.


Today I'm going to focus on our first week of class in the program. The main assignment for the week was the "Dream Assignment" -or- come up with absolutely anything you'd ever want to illustrate....For someone who's used to, and prefers constraints, not an easy task.


After several days of flip flopping around about what I would possibly want to do as the ONE thing. I finally settled on a series of short stories that I had read some time ago and have stuck in my mind ever since. Ill Met in Lankhmar. I compilation of stories written by Fritz Leiber chronicling the adventures of Fafhrd and The Grey Mouser. I've always found the stories and characters to be interesting for their quirkiness. They aren't simply brutes running around destroying everything in their paths (though that's cool too), but they are human and make mistakes and poor decisions, and get into trouble, but they stick it out as comrades no matter what. Anyway, without getting into their whole back story and why I like them, lets talk about the process of said class.


So day one we show up to class and are promptly told to present our ideas. This is both nerve-wracking and exciting for the reasons that it's been a while since i've been in the classroom environment and i'm feeling terribly unsure about my level of preparedness (it was low). 
Soon after presenting our ideas and proving why our idea was a good one (I suppose I convinced them enough) things got a little easier...at least on the not-knowing-what-the-hell-to-expect level. 


Our task was to take whatever ideas and sketches we came to class with and elaborate on them. By elaborate, I mean we had to do 50 new thumbnails for every 1 of our six initial images. So 300 thumbnails. And 50 thumbnails of one idea from someone who usually finds it a stretch to do 10 was definitely a learning experience. For the sake of all of you, I've just taken a photo of all my thumbnail pages laid out on my floor.

I think it was a great process to completely break all of our pre-made boundaries that we've set for ourselves. I know for myself, thumbnailing has always been a difficult part of any project. Mostly because I think too technically about the given idea to let myself be free and go with whatever comes to mind. This has definitely helped to make that process much smoother and less painful. It was also surprising to see how many thumbnails I would choose for refining well after the 20 thumbnail mark. I think one idea even came at thumbnail #50...Definitely an eye-opener for one accustomed to marrying the first idea I throw down.

If I haven't mentioned it before, we had to create six comp sketches by the end of the week. 
After narrowing down my tiny images and picking one for each idea here's the thumbnails  I chose: 





Each one serves as an illustration for a different short story. In retrospect, I think as I move forward with this project I would like to focus a series of images based just on one story. But for the sake of our time and the project I did these. And here's how my rough comps of each turned out: 






These were all done in photoshop for the sake of time and ease. I think the main focus for all of these and for me is that I want to try and create work that has a bit more feeling to it. I'm trying to subdue the colors to unify the images a bit more. Obviously these are just quick comps and will need a lot of work, but I hope to bring a few if not all of them to finish over the next several months. 

Next up: Week Two!



Friday, June 29, 2012

Duel Masters: Onigunso, Hammer of Anger

Earlier this year I got an email from art director Dawn Murin over at Wizards of the Coast. She was looking for artists to create work for the japanese card game Duel Masters. I had heard of the game before but never really knew much about it. Especially since it was a game played mostly by japanese boys between the ages of 10-14, and the art was completely different from my typical style. But for this project, she was trying something new, and that was to try and incorporate a more "western" realistic art style into the Duel Masters brand. In hopes to make it stand out a bit more from the other Japanese card games. So I said "sure!" and thus began my journey.

For this guy the description was as follows:
He's an alien humanoid that is about 14 feet tall, chubby rather than muscular like he never lost his baby fat, and dimwitted. Instead of hands, he has giant steampunk-esque mechanical ball maces, and he's covered in glowing tribal/alien tattoos.

Now having researched some previous art for Duel Masters, I realized that everything was pretty over the top and crazy. Most things just didn't make sense. I needed to make him pretty big and weird and aggressive, while maintaining my usual painting style. 
Here's a few of my thumbnails, as I did a lot...They're pretty much just the the big dude flailing about in different directions since the game is about in-your-face monsters fighting each other:
©Wizards of the Coast

©Wizards of the Coast
©Wizards of the Coast


©Wizards of the Coast

©Wizards of the Coast

©Wizards of the Coast

©Wizards of the Coast
So we decided to go with thumbnail #6, and off I went to take various akward photos of myself and build little ball maces out of sculpey to help with lighting on them. Also, as a last minute addition, the publisher decided that this character is controlled by a summoner. Luckily there was a good empty space on the left where I could sneak him in:
©Wizards of the Coast
I've been doing most of my final drawings in charcoal for a while now, but lately I'm also doing quite a bit in photoshop to help set up the lighting and add some extra details. It saves me time in the long run.
Gladly, the sketch only required a couple tiny changes and It was off to the finish. Being designated as a "fire" card type helped me to determine the red colors for his skin in this one, but a bit of tweaking in my photoshop color study helped me to settle on the blues for the secondary color.
©Wizards of the Coast
13"x15.25" Oil on board
And here's how the final card turned out:


A big thanks to Dawn for this one because I had a lot of fun pushing my own boundaries with this guy.


Tuesday, June 19, 2012

New Image for Dragon 411

Here's another new one I did for Dragon magazine not too long ago. The gnoll guy was pretty fun to paint. These tall narrow layouts can be a bit tricky, but I also find them a fun challenge to play with composition and cropping.
10"x22" Oil on illustration board

Tuesday, June 5, 2012

Dungeon 202: True Defiler

Well, the dust has finally settled and I'm back into somewhat normal mode after a wonderful time at Spectrum Live!

Here's a fairly new one that I did for a recent Dungeon Magazine article. A True defiler pulling life-force from the ground.
10x22" Oil on board

Thursday, May 10, 2012

Pilot Painting and Spectrum Live!

Hey guys, here's the finished painting of the pilot. It definitely needs a more interesting title, but i'm terrible with titles so it is what it is...
11"x14" Oil on masonite
And one week from today i'll be in Kansas City setting up for Spectrum Live! I'll have a whole bunch of paintings with me as well as prints, and a bunch of free stuff. So If you're going, come over to booth 802 and say hey. I'll try my best to do some posts while i'm out there as I'm sure there'll be plenty to report on, so check back then.

Tuesday, May 8, 2012

Titanic Book 4: Overboard - the Interiors

I'd been forgetting lately that I needed to post a selection from the final "Return to Titanic" book, but as is usually the case, there's just been so much going on. The wait is over now! Here's some of my favorite interiors from the fourth and final book of the series. Enjoy!











All drawings Copyright © Stone Arch Books




Thursday, April 26, 2012

New Drawing: The Pilot

Here's a new-ish drawing I did a little while ago for a painting demo I did at my old high school. I hope to finish the painting some time soon.
11"x14" Charcoal

Friday, April 6, 2012

Titanic Interiors Part 3: An Unsinkable Ship

Today I'm getting back to some of the interiors from the "Return to Titanic" books I illustrated last year. Here's a selection from book 3: "An Unsinkable Ship"

Time travel can be a painful business.
Almost lost the bag





We told you so!

Chaos on deck


All Images ©2012 Stone Arch Books.

Friday, March 30, 2012

Goliath Vs. Ghoul

Here's a new painting that was just released in the recent Dungeon magazine issue #200. This has to be one of my favorite paintings that I've done recently. It was one of those instances where everything just worked seamlessly from the start, and the final turned out very close to what I had in my head (which is not always the case). 

10"x22" Oil on illustration board

Wednesday, March 21, 2012

New Art! "Lyssa"

So if you recall a few weeks back (or was it months now?!) I posted the drawing for this painting. I spent a bit longer on this painting than I normally get to between other commissions and life obligations, but it's finally finished and I'm fairly happy with how it turned out. 
14"x22" Oil on Illustration board.