It seems strange that lately I've been doing more and more work, and yet, I have less and less that I can share with you.
Well, I guess something is better than nothing.
I've just been informed that I can share some art I did for digital "card game" app, Legend of the Cryptids. Creating card art for a digital app game is somewhat of a new a thing lately, with quite a few similar games popping up over the past year or two. The idea of the game is that you collect various character cards through "quests" where you pit your characters against the computers, and earn rewards by defeating various levels of monsters and bosses. Now the interesting part for me as an artist is that each card is able to be evolved by combining two of the same character. Thus, it requires two pieces of art that start as a "normal" version of a character and somehow upgrade into an awesomer "advanced" version once it is evolved. I'll talk a little more about the evolution process in my next post.
But for now, lets talk about the "normal" version. Princess of the Underworld is her card name, but instead of having her be all dark and evil (which is probably where I would've went) they wanted her to be a bit more sympathetic. So outside of that, they didn't give much in the way of scene or character design direction, which was nice for a change. Anyway, here's what she ended up looking like.
Next up, I'll share how she evolved in the "advanced" version.
Well, I guess something is better than nothing.
I've just been informed that I can share some art I did for digital "card game" app, Legend of the Cryptids. Creating card art for a digital app game is somewhat of a new a thing lately, with quite a few similar games popping up over the past year or two. The idea of the game is that you collect various character cards through "quests" where you pit your characters against the computers, and earn rewards by defeating various levels of monsters and bosses. Now the interesting part for me as an artist is that each card is able to be evolved by combining two of the same character. Thus, it requires two pieces of art that start as a "normal" version of a character and somehow upgrade into an awesomer "advanced" version once it is evolved. I'll talk a little more about the evolution process in my next post.
But for now, lets talk about the "normal" version. Princess of the Underworld is her card name, but instead of having her be all dark and evil (which is probably where I would've went) they wanted her to be a bit more sympathetic. So outside of that, they didn't give much in the way of scene or character design direction, which was nice for a change. Anyway, here's what she ended up looking like.
12"x16" Oil on panel, digital additions |
Looking cool Scott! Great character design!
ReplyDeleteThanks Kari!
ReplyDelete