Friday, April 1, 2011

Grombrindal - The White Dwarf

I just saw my painting of this guy posted up as the wallpaper for the website of the up-coming Warhammer Invasion: Legends. He is Grombrindal, the elusive "White Dwarf." A historical icon for Games Workshop, and the reason for a magazine series of the same name. Apparently he is a very solitary figure who travels alone in obscurity under his great grey cloak. Then, during battle, when all hope seems lost for the dwarves, he appears pulling off his huge cloak leading the last charge to victory! 
©Fantasy Flight Games


11"x14" Oil on watercolor board

Thursday, March 17, 2011

The Goblin Engineer

I've had this one finished for a couple weeks now, but I wanted to do some glazing for the glowy bits and the whites were taking forever to dry. On top of that, i had a couple other deadlines that took precedence. So at last, here's the final image for my Goblin Engineer painting. You'll notice the addition of a few elements, mainly the background, that I decided to add after the drawing in the previous post.

Tuesday, February 15, 2011

New Sketch: Goblin Engineer

It's amazing how time flies when you're busy! Unfortunately for you, i've been busy on things I can't share right now. Luckily i've had a bit of time lately to get started on a new project for the  Running with Paintbrushes blog. So here's my drawing for that project. He's a Goblin Engineer, and he's working on a mean little assassin bug-machine...or something.

Friday, January 14, 2011

Elven Huntress finished!

Wow, time really flies when you're busy! I've finally managed to get settled after my time in Egypt and a short vacation in Turkey (everyone should go there its wonderful!). Not to mention all of the holiday madness. 
Anyway, here's how my Elf Huntress painting finally turned out. I've been working on a bunch of other cool things too, but they'll have to wait for release until I can share them.

Saturday, December 4, 2010

The Ghoul of Mistwatch

A few months back I was commissioned by Jon Schindehette at Wizards of The Coast to do an image for Dungeon Magazine. The art order called for a creepy scene of a ghoul character dragging the corpse of a commoner through the streets of a dark medieval town. I was really excited about this project since I have always wanted to delve into the macabre with my work, but for general portfolio purposes always felt this imagery might have been a bit out of gamut for the way i wanted to represent myself. 

I would like to share my steps a bit with this one. I always find it interesting to see how other artists approach each commission. I sometimes find myself wondering, how detailed do other people do their thumbnails? How many thumbnails? was there a color comp? How detailed was the final sketch? 

I know my process is pretty ordinary for approaching a project like this, but for the sake of content and maybe answering some of the questions above for you, here's how I go about it:

Thumbnails!
I always do thumbnails. I hate thumbnails. I love thumbnails. I find some projects to be really hit or miss for me with thumbnails. Sometimes I can draw tons of thumbnails if i am inspired enough, but most of the time however I have a hard time doing lots of thumbnails. I tend to get stuck with liking my first one best (and usually it's the one that works out best). In this case though I really loved the imagery and could almost instantly come up with a scene from the art description. I think I did about 10 to 15 thumbnails before choosing these three:
The first one shown is actually the first thumbnail I did, and it was actually the one chosen. I usually send three thumbnails for a project depending on what the art director wants. Sometimes more if I can't decide or if they request specifically. These were also toned in photoshop to help emphasize the dramatic lighting.

Final Sketch!
After the thumbnail is chosen I will then shoot all of my reference. I am usually trying to get as specific with my reference as possible. Also with a piece like this, I want to make sure that the lighting is going inform me as much as possible. From all of my reference I create a final sketch that looks something like this:
Lately I've been doing all of my final drawings in charcoal. Vine charcoal on a pre-toned surface to be more specific. I've found that It is really nice for starting off gesturally and tightening down from there. Also, it's much easier to erase mistakes and change things on the fly. A problem I used to have when drawing in pencil was that I would lose the life in the sketch. Charcoal is much more like painting to me. This one also has a bit of photoshop in it to accentuate the highlights.

Color Comp!
Next, usually while i'm waiting for approval on the final sketch. I will do a quick color study in photoshop. I am no digital painter so these tend to be pretty crude, but they do help out a lot.
I find that if I don't do a proper color study before starting a painting I will spend far too much time sitting and thinking about what colors to paint things. This can be annoying and stressful and take up too much time. So I just do one...it helps tons.

Final Painting!
So last but not least it's on to the final painting after the art director gives the thumbs up on the previous steps. 
This painting was done at twice the reproduction size so about 10x15". I always get a good image of my final sketch so that I can then print it out full size on drawing paper and mount it to my painting surface. Often I will mount the paper to untempered masonite from the lumber yard, but since this was smaller I decided to use  Crescent no.115 three-ply hot press watercolor board. After that is mounted with at least three coats of acrylic matte medium, I will tone the whole surface with burnt umber. This automatically gets rid of the white of the paper and give a nice warm ground to paint on top of. You can see the ground color showing through in some spots, particularly between the cobble stones and the barrels on the left.
©2010 Wizards of the Coast
So there's a little look into my processes. Of course it's not always this straightforward, but most of the time it's similar. I have to give a big thank you to Jon for this project. He's a great guy to work with. 
Stay tuned for more soon!

Wednesday, November 24, 2010

What a lovely face

Hello everyone! Lots of work and additional internet connection issues have kept me from posting for quite a while unfortunately. But now that i've sorted out the issues as well as finished up some of those projects, I can get some more stuff up here for you to see.
When I came to Egypt about 2 months ago I came packed with all of my essential painting materials. In fact it took up more space than most of my clothes. The one issue I have always had here however is painting medium. It is illegal to bring flammable materials such as Liquin on the plane at all. Past years I have experimented with many of the materials available in Cairo art stores, but have had little to no luck of finding a suitable substance that can give me what I am so accustomed to using with Liquin. So this year after much research I decided that I would order a small bottle of Walnut Alkyd Medium from the states. Since it is a nonflammable alternative to Liquin it can be legally shipped anywhere. Though I do not recommend this since it may well have turned out to be the most expensive 8 oz. bottle of walnut alkyd on the planet! but besides the huge taxes and crazy shipping fees, this stuff is really great. I am pleased to have found a suitable medium that I can travel with finally. 

So without furthur ado here's two small studies I did as tests of the alkyd before I went on to more important paintings. They also second as gifts for my good friends Chris and Michelle here who work in the bone magazine at our site and manage the burials. They always let me know when a good skull is out for taking photos. The paintings are of actual burials we have here, and yes, the first one does have hair like that.



Sunday, November 7, 2010

A Sphinx Methinks

Here's another quick study (not of a skull this time!) in watercolor. This is a ram-headed sphinx from Karnak Temple in Luxor. I thought this was a nice change from the typical lady headed sphinxes we're all used to seeing.

Thursday, October 28, 2010

Far away, but still here

So life is a bit slow and repetitive here in the sandy land of Egypt. You'd think there'd be more to paint here, but actually there's not really. Our house is about 2 hours south of Cairo and half a mile away from any civilization into the desert. Sooo there's the house we live in which you can see some studies of here and here, but otherwise it's desert. Flat empty desert. And not even the romantic rolling dune kind of desert either. So i've been intrigued by this skull. I wish I could bring it home with me, but seeing as it's about 24 inches long and weighing about 15 pounds i don't think it will fit in my luggage....not to mention customs! soo I paint on. 
Here's another quick study from the other day. More interesting things to come I promise!

Monday, October 18, 2010

Skulls, skulls, a wonderful thing

Here's a couple more quick watercolor sketches of the skull. I haven't used watercolors in quite some time. It's a nice change of pace while I wait for approval on some other projects.

Tuesday, October 12, 2010

From far off in the land of sand

Hello everyone! it's been a long time since i've been able to post anything since I am currently in Egypt for 10 weeks with my "day" job. I just wanted to pop in and post a quick sketch I did of this Gamoosa (water buffalo) skull we have lying around behind the house. More to come soon!